Virtual Reality Interventions to Stimulate Capabilities for Learning and Retrieval of High-Fidelity Memory

Status: Recruiting
Location: See location...
Intervention Type: Behavioral
Study Type: Interventional
Study Phase: Not Applicable
SUMMARY

Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.

Eligibility
Participation Requirements
Sex: All
Minimum Age: 60
Maximum Age: 85
Healthy Volunteers: t
View:

• fluent speakers of English

• completed 12 or more years of education

• normal or corrected-to-normal vision

• dexterity to comfortably operate the scanner-compatible response box

• freedom from physical and neurological conditions contra-indicated for fMRI

• must confirm physical stamina and comfort for semi-weekly brisk 30-minute walks on level ground

Locations
United States
California
UCSF Mission Bay
RECRUITING
San Francisco
Contact Information
Primary
Melissa Arioli
twist.study@ucsf.edu
415-502-7321
Time Frame
Start Date: 2024-01-01
Estimated Completion Date: 2027-01-31
Participants
Target number of participants: 200
Treatments
Experimental: LabyrinthVR Scoot
Multi-session cognitive intervention with VIVE high-resolution head-mounted display virtual reality computer game that presents an adaptive spatial wayfinding challenge. Game movement via handheld controllers.
Placebo_comparator: Placebo Controls
Multi-session cognitive intervention with handheld tablet or wireless virtual reality headset presentation of commercially available, narrative computer games.
Experimental: Labyrinth Tablet
Multi-session cognitive intervention with tablet computer, displaying 2.5D version of Labyrinth game in an adaptive spatial wayfinding challenge. Game movement via on-screen control buttons.
Experimental: Labyrinth VR wireless
Multi-session cognitive intervention with QUEST head-mounted display virtual reality computer game using wireless technology to present an adaptive spatial wayfinding challenge. Game movement via handheld controllers.
Related Therapeutic Areas
Sponsors
Leads: University of California, San Francisco

This content was sourced from clinicaltrials.gov

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